We do complete documentation in Excel and Pages (Mac) and Word listing every component, pin, socket, splice points, Raychem boots, basic wire lengths etc. In addition, we make CAD drawings of all the splices as that gets a bit confusing. We do complete documentation in Excel and Pages (Mac) and Word listing every component, pin, socket, splice points, Raychem boots, basic wire lengths etc. In addition, we make CAD drawings of all the splices as that gets a bit confusing. This guide will aim to explain as many parts of modding Motorsport Manager as possible, to allow players to create their own mods in the easiest and most time effective way possible. Having watched a few streamers struggle with the game recently I realized there may still be a need for a 'quick' guide on how to get the most enjoyment from the game. We do complete documentation in Excel and Pages (Mac) and Word listing every component, pin, socket, splice points, Raychem boots, basic wire lengths etc. In addition, we make CAD drawings of all the splices as that gets a bit confusing. In all seriousness, this is a living guide that I will change and add to as need arises, so let me know if there is something I should edit or even add to this guide. Feb 9, 2022 · The following guide is mostly a copy of the information posted in my corresponding Steam guide under the same name. I've decided to post this here too to increase my guide's visibility. To finance your design you get all the money you allocated after each race to 'Next Year's Car' in the Finance screen. It is recommended that you set this as high as you can afford to. How do I import the Motorsport Manager mod package?Once a new project has been opened, the Unity project page should look like (image 3). We now need to import the Motorsport Manager Mod Package - the base from which all mods are made.
Classic Cars: Complete Guide Part 807
Hybrid Vehicles: Complete Guide Part 205
Street Racing: Complete Guide Part 63